I don't know enough to say how many would be enough, especially with the way that millennia of cross-cultural contact really has spread certain mystical and theological ideas far and wide.
AKASHIC BROTHERHOOD JAPANESE FULL
There should be Asian mages, obviously, but when you start talking about full Traditions, Asia is far too big and diverse to try and get everyone into the same one. "Asian" isn't really a thing you want to base a splat upon.
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There's no one thing that ties them together because there's no one thing that ties Asians together. They are Buddhist and Shinto and Jain and also the kind of Christian that takes any of the above and turns it into a metaphor for the life of Christ (though my knowledge of Christianity in Asia is not nearly deep enough to tell you whether it's an offensively shallow new-age thing or one of those locally-adaptive heterodoxies that you see from time to time). They're ascetic renunciates and high-powered board room types. Like, who are the Akashic brothers, even? They're Shaolin monks and also (as of revised canon) the people who destroyed the Shaolin temple. "For every Kannagara monk or modern samurai, there is a Shi-Ren working his magic through bows and handshakes." At some point, you become so effective at destroying the stereotypes that you also destroy the brand. There's really no other way to succinctly describe their depiction in this book. I think the impulse came from a reasonable place - there's more to Asian culture than martial arts, more to Asian spirituality than Buddhism, but in attempting to rebut those stereotypes, they've firmly established that the Akashic Brotherhood is "the Asian Tradition." Tradition Book: Akashic Brotherhood makes the curious choice to downplay the kung-fu and the wizardry. Nevertheless, it gives me an excuse to say that I support the current protests and that black lives matter, which ordinarily wouldn't be relevant to a book about kung-fu wizards, but is something I need to say to give myself mental permission to write about them. I've already exhausted her critical possibilities.
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Honestly, though, that's pretty much the only notable thing about that particular character. If I'd read Tradition Book: Akashic Brotherhood even a week earlier, I probably would have thought nothing of it.
![akashic brotherhood japanese akashic brotherhood japanese](https://i.imgur.com/KKpGtOq.png)
However, property is a fair target" written in a 20-year-old rpg book. It was a little surreal to see "You believe in resistance, not violence, and don't condone the use of force except in self-defense. Maybe I could talk about the protester sample character. It somehow feels wrong for me to be doing something so frivolous when such serious events are happening around the country, but I'm stuck here at the hotel all night anyways, so. (M: tAS) Tradition Book: Akashic Brotherhood The sorcerer with Hellfire 3 is much better at setting people on fire, but the mage with Forces 3 can. Even when you take having to buy Arete into account, mages just have so many options that it's hard to see them as not the most powerful folks around. Which is a long-winded way of saying that I don't think the book is actually wrong when it says mages are much more powerful, overall. A mage with Forces and Correspondence can do all the above, do tons of teleportation, summoning, and scrying, and also can set you on fire from across the state, track your phone signal back to your house, or seal an area against, say, being set on fire with Hellfire. A sorcerer with Hellfire and Conveyance can kill people and teleport. The sorcerer with Hellfire 3 is much better at setting people on fire, but the mage with Forces 3 can.Īnd that's without counting what happens when you have two Spheres. If it rolls 3 successes, it will deliver 5 levels of damage, but that's only a 6 percent chance (by contrast, the sorcerer has a 9 percent chance to roll 5 or more successes on their 6 damage dice).Ĭlick to expand.It also depends on how you define power. If the roll gets 2 successes, that's 3 levels of damage, about what you'd expect from the sorcerer. It costs one success to affect anyone besides yourself with magic.
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With a single roll, the sorcerer's expected success total is 3, which is enough for 6 damage dice at touch or 4 damage at a range of 10 feet. not optimized much at all - it's rules legal to make those values 5 and 10 as a starting character). And this is notionally the case, because their success chart for scaling effects is generally more generous than the printed Aspects (when it's not being completely half-assed), but it fails to take into account mages' dramatically lower dice pools.Ĭompare a mage with Force 3, Arete 3 to a sorcerer with Hellfire 3, and a Manipulation + Occult of 8 (i.e. It insists that awakened mages are more powerful than sorcerers. Though this does bring up an issue that recurs throughout the book. It's unwieldy, but at least it's got greater clarity than the old book.